Grasp of the Terran Empire
It is beyond the power of any spell to duplicate the anti-magic properties of Byeshk (though some can manipulate or alter its natural effects), but it is not outside the power of Vulcan to do so, and through service to Vulcan his servants can gain the ore’s unique abilities as granted powers.
The Byeshk domain may be selected by a druid using the nature bond class ability.
Granted Powers: You can call on the power of Byeshk to harm foes vulnerable to it and make yourself more resilient.
Byeshk Aura (Su): You can imbue one touched weapon with the ability to strike as a Byeshk weapon, regardless of the weapon’s true construction. The weapon retains all the properties, if any, of the material it is actually made of and gains a +1 nonmagical enhancement bonus as if it were a masterwork weapon (masterwork weapons so imbued gain no additional bonus). Ranged weapons with a Byeshk aura bestow the property of Byeshk on ammunition fired from them. The Byeshk aura lasts for one minute per cleric level. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Damage Resistance (Ex): At 6th level, you gain DR 2/Byeshk. This increases to DR 4/Byeshk at 12th level, and DR 6/Byeshk at 20th level.
Domain Spells: 1st—obscure object, 2nd—chill metal, 3rd—dispel magic, 4th—lesser globe of invulnerability, 5th—wall of iron, 6th—iron warden, 7th—spell turning, 8th—iron body, 9th—mage’s disjunction.